2024 Gaming Peripheral Trends Analysis, Global Gaming Peripheral Industry Research and Market Outlook Report 2020-2026

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Global Gaming Peripheral Industry Research and Market Outlook Report 2020-2026

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Global Gaming Peripheral Industry Research and Market Outlook Report 2020-2026
  • 名 稱:Global Gaming Peripheral Industry Research and Market Outlook Report 2020-2026
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字體: 報告內(nèi)容:

 1.1 Research Scope

 1.2 Market Segmentation

 1.3 Research Objectives

 1.4 Research Methodology

  1.4.1 Research Process
  1.4.2 Data Triangulation
  1.4.3 Research Approach
  1.4.4 Base Year

 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth

  1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
  1.5.2 Covid-19 Impact: Commodity Prices Indices
  1.5.3 Covid-19 Impact: Global Major Government Policy

 1.6 The Covid-19 Impact on Gaming Peripheral Industry

 1.7 COVID-19 Impact: Gaming Peripheral Market Trends

2 Global Gaming Peripheral Quarterly Market Size Analysis

 2.1 Gaming Peripheral Business Impact Assessment - COVID-19

  2.1.1 Global Gaming Peripheral Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
  2.1.2 Global Gaming Peripheral Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026

 2.2 Global Gaming Peripheral Quarterly Market Size 2020-2021

 2.3 COVID-19-Driven Market Dynamics and Factor Analysis

  2.3.1 Drivers
  2.3.2 Restraints
  2.3.3 Opportunities
  2.3.4 Challenges

3 Quarterly Competitive Assessment, 2020

 3.1 Global Gaming Peripheral Quarterly Market Size by Manufacturers, 2019 VS 2020

 3.2 Global Gaming Peripheral Factory Price by Manufacturers

 3.3 Location of Key Manufacturers Gaming Peripheral Manufacturing Factories and Area Served

 3.4 Date of Key Manufacturers Enter into Gaming Peripheral Market

 3.5 Key Manufacturers Gaming Peripheral Product Offered

 3.6 Mergers & Acquisitions, Expansion Plans

4 Impact of Covid-19 on Gaming Peripheral Segments, By Type

 4.1 Introduction

  1.4.1 Headsets
  1.4.2 Mouse
  1.4.3 Mousepads
  1.4.4 Keyboards
  1.4.5 Controllers
  1.4.6 Other

 4.2 By Type, Global Gaming Peripheral Market Size, 2019-2021

  4.2.1 By Type, Global Gaming Peripheral Market Size by Type, 2020-2021
  4.2.2 By Type, Global Gaming Peripheral Price, 2020-2021

5 Impact of Covid-19 on Gaming Peripheral Segments, By Application

 5.1 Overview

  5.5.1 Distribution Channels
  5.5.2 Third-Party Retail Channels
  5.5.3 Direct Channels

 5.2 By Application, Global Gaming Peripheral Market Size, 2019-2021

  5.2.1 By Application, Global Gaming Peripheral Market Size by Application, 2019-2021
  5.2.2 By Application, Global Gaming Peripheral Price, 2020-2021

6 Geographic Analysis

 6.1 Introduction

 6.2 North America

  6.2.1 Macroeconomic Indicators of US
  6.2.2 US
  6.2.3 Canada

 6.3 Europe

  6.3.1 Macroeconomic Indicators of Europe
  6.3.2 Germany
  6.3.3 France
  6.3.4 UK
  6.3.5 Italy

 6.4 Asia-Pacific

  6.4.1 Macroeconomic Indicators of Asia-Pacific
  6.4.2 China
  6.4.3 Japan
  6.4.4 South Korea
  6.4.5 India
  6.4.6 ASEAN

 6.5 Rest of World

  6.5.1 Latin America
  6.5.2 Middle East and Africa

7 Company Profiles

 7.1 Company 1

  7.1.1 Company 1 Business Overview
  7.1.2 Company 1 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.1.3 Company 1 Gaming Peripheral Product Introduction
  7.1.4 Company 1 Response to COVID-19 and Related Developments

 7.2 Company 2

  7.2.1 Company 2 Business Overview
  7.2.2 Company 2 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.2.3 Company 2 Gaming Peripheral Product Introduction
  7.2.4 Company 2 Response to COVID-19 and Related Developments

 7.3 Company 3

  7.3.1 Company 3 Business Overview
  7.3.2 Company 3 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.3.3 Company 3 Gaming Peripheral Product Introduction
  7.3.4 Company 3 Response to COVID-19 and Related Developments

 7.4 Company 4

  7.4.1 Company 4 Business Overview
  7.4.2 Company 4 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.4.3 Company 4 Gaming Peripheral Product Introduction
  7.4.4 Company 4 Response to COVID-19 and Related Developments

 7.5 Company 5

  7.5.1 Company 5 Business Overview
  7.5.2 Company 5 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.5.3 Company 5 Gaming Peripheral Product Introduction
  7.5.4 Company 5 Response to COVID-19 and Related Developments

 7.6 Company 6

全球游戲外設行業(yè)研究和市場展望報告2020年至2026年
  7.6.1 Company 6 Business Overview
  7.6.2 Company 6 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.6.3 Company 6 Gaming Peripheral Product Introduction
  7.6.4 Company 6 Response to COVID-19 and Related Developments

 7.7 Company 7

  7.7.1 Company 7 Business Overview
  7.7.2 Company 7 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.7.3 Company 7 Gaming Peripheral Product Introduction
  7.7.4 Company 7 Response to COVID-19 and Related Developments

 7.8 Company 8

  7.8.1 Company 8 Business Overview
  7.8.2 Company 8 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.8.3 Company 8 Gaming Peripheral Product Introduction
  7.8.4 Company 8 Response to COVID-19 and Related Developments

 7.9 Company 9

  7.9.1 Company 9 Business Overview
  7.9.2 Company 9 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.9.3 Company 9 Gaming Peripheral Product Introduction
  7.9.4 Company 9 Response to COVID-19 and Related Developments

 7.10 Company 10

  7.10.1 Company 10 Business Overview
  7.10.2 Company 10 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.10.3 Company 10 Gaming Peripheral Product Introduction
  7.10.4 Company 10 Response to COVID-19 and Related Developments

 7.11 Company 11

  7.11.1 Company 11 Business Overview
  7.11.2 Company 11 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.11.3 Company 11 Gaming Peripheral Product Introduction
  7.11.4 Company 11 Response to COVID-19 and Related Developments

 7.12 Company 12

  7.12.1 Company 12 Business Overview
  7.12.2 Company 12 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.12.3 Company 12 Gaming Peripheral Product Introduction
  7.12.4 Company 12 Response to COVID-19 and Related Developments

 7.13 Company 13

  7.13.1 Company 13 Business Overview
  7.13.2 Company 13 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.13.3 Company 13 Gaming Peripheral Product Introduction
  7.13.4 Company 13 Response to COVID-19 and Related Developments

 7.14 Company 14

  7.14.1 Company 14 Business Overview
  7.14.2 Company 14 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.14.3 Company 14 Gaming Peripheral Product Introduction
  7.14.4 Company 14 Response to COVID-19 and Related Developments

 7.15 Company 15

  7.15.1 Company 15 Business Overview
  7.15.2 Company 15 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.15.3 Company 15 Gaming Peripheral Product Introduction
  7.15.4 Company 15 Response to COVID-19 and Related Developments

 7.16 Company 16

  7.16.1 Company 16 Business Overview
  7.16.2 Company 16 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.16.3 Company 16 Gaming Peripheral Product Introduction
  7.16.4 Company 16 Response to COVID-19 and Related Developments

 7.17 Company 17

  7.17.1 Company 17 Business Overview
  7.17.2 Company 17 Gaming Peripheral Quarterly Production and Revenue, 2020
  7.17.3 Company 17 Gaming Peripheral Product Introduction
  7.17.4 Company 17 Response to COVID-19 and Related Developments

8 Supply Chain and Sales Channels Analysis

 8.1 Gaming Peripheral Supply Chain Analysis

  8.1.1 Gaming Peripheral Supply Chain Analysis
  8.1.2 Covid-19 Impact on Gaming Peripheral Supply Chain

 8.2 Distribution Channels Analysis

  8.2.1 Gaming Peripheral Distribution Channels
  8.2.2 Covid-19 Impact on Gaming Peripheral Distribution Channels
全球遊戲外設行業(yè)研究和市場展望報告2020年至2026年
  8.2.3 Gaming Peripheral Distributors

 8.3 Gaming Peripheral Customers

9 Key Findings

10 Appendix

 10.1 About Us

 10.2 Disclaimer

List of Tables
 Table 1. Overview of the World Economic Outlook Projections
 Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
 Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
 Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
 Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
 Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
 Table 7. Covid-19 Impact: Global Major Government Policy
 Table 8. The Covid-19 Impact on Gaming Peripheral Assessment
 Table 9. COVID-19 Impact: Gaming Peripheral Market Trends
 Table 10. COVID-19 Impact Global Gaming Peripheral Market Size
 Table 11. Global Gaming Peripheral Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
 Table 12. Global Gaming Peripheral Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
 Table 13. Global Gaming Peripheral Quarterly Market Size, 2020 (US$ Million) & (K Units)
 Table 14. Global Gaming Peripheral Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
 Table 15. Global Gaming Peripheral Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
 Table 16. Global Gaming Peripheral Market Growth Drivers
 Table 17. Global Gaming Peripheral Market Restraints
 Table 18. Global Gaming Peripheral Market Opportunities
 Table 19. Global Gaming Peripheral Market Challenges
 Table 20. Key Manufacturers Gaming Peripheral Quarterly Revenue, 2019 VS 2020 (US$ Million)
 Table 21. Top Manufacturers, Gaming Peripheral Market Size, 2019 (K Units) & (US$ Million)
 Table 22. Gaming Peripheral Factory Price by Manufacturers 2020 (USD/Unit)
 Table 23. Location of Key Manufacturers Gaming Peripheral Manufacturing Plants
 Table 24. Key Manufacturers Gaming Peripheral Market Served
 Table 25. Date of Key Manufacturers Enter into Gaming Peripheral Market
 Table 26. Key Manufacturers Gaming Peripheral Product Type
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global Gaming Peripheral Market Size by Type, 2020, (US$ Million)
 Table 29. Global Gaming Peripheral Market Size by Type, 2020 (K Units)
 Table 30. Global Gaming Peripheral Price: by Type, 2020-2021 (USD/Unit)
 Table 31. Global Gaming Peripheral Market Size by Application: 2020-2021 (US$ Million)
 Table 32. Global Gaming Peripheral Market Size by Application, 2020-2021 (K Units)
 Table 33. Global Gaming Peripheral Price: by Application, 2020-2021 (USD/Unit)
 Table 34. Global Gaming Peripheral Market Size by Region, 2019-2021 (US$ Million)
 Table 35. Global Gaming Peripheral Market Size by Region, 2019-2021 (K Units)
 Table 36. By Country, North America Gaming Peripheral Market Size, 2019-2021 (US$ Million)
 Table 37. By Country, North America Gaming Peripheral Market Size, 2019-2021 (K Units)
 Table 38. US Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 39. Canada Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
 Table 41. By Country, Europe Gaming Peripheral Market Size, 2019-2021 (US$ Million)
 Table 42. By Country, Europe Gaming Peripheral Market Size, 2019-2021 (K Units)
 Table 43. Germany Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 44. France Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 45. UK Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 46. Italy Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
 Table 48. By Region, Asia-Pacific Gaming Peripheral Market Size, 2019-2021 (US$ Million)
 Table 49. By Region, Asia-Pacific Gaming Peripheral Market Size, 2019-2021 (K Units)
 Table 50. China Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 51. Japan Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 52. South Korea Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 53. India Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 54. ASEAN Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 55. Latin America Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 56. Middle East and Africa Gaming Peripheral Market Size, 2019-2021 (US$ Million) & (K Units)
 Table 57. Company 1 Business Overview
 Table 58. Company 1 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 59. Company 1 Gaming Peripheral Product
quánqiú yóuxì wài shè hángyè yánjiū hé shìchǎng zhǎnwàng bàogào 2020 nián zhì 2026 nián
 Table 60. Company 1 Response to COVID-19 and Related Developments
 Table 61. Company 2 Business Overview
 Table 62. Company 2 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 63. Company 2 Gaming Peripheral Product
 Table 64. Company 2 Response to COVID-19 and Related Developments
 Table 65. Company 3 Business Overview
 Table 66. Company 3 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 67. Company 3 Gaming Peripheral Product
 Table 68. Company 3 Response to COVID-19 and Related Developments
 Table 69. Company 4 Business Overview
 Table 70. Company 4 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 71. Company 4 Gaming Peripheral Product
 Table 72. Company 4 Response to COVID-19 and Related Developments
 Table 73. Company 5 Business Overview
 Table 74. Company 5 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 75. Company 5 Gaming Peripheral Product
 Table 76. Company 5 Response to COVID-19 and Related Developments
 Table 77. Company 6 Business Overview
 Table 78. Company 6 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 79. Company 6 Gaming Peripheral Product
 Table 80. Company 6 Response to COVID-19 and Related Developments
 Table 81. Company 7 Business Overview
 Table 82. Company 7 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 83. Company 7 Gaming Peripheral Product
 Table 84. Company 7 Response to COVID-19 and Related Developments
 Table 85. Company 8 Business Overview
 Table 86. Company 8 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 87. Company 8 Gaming Peripheral Product
 Table 88. Company 8 Response to COVID-19 and Related Developments
 Table 89. Company 9 Business Overview
 Table 90. Company 9 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 91. Company 9 Gaming Peripheral Product
 Table 92. Company 9 Response to COVID-19 and Related Developments
 Table 93. Company 10 Business Overview
 Table 94. Company 10 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 95. Company 10 Gaming Peripheral Product
 Table 96. Company 10 Response to COVID-19 and Related Developments
 Table 97. Company 11 Business Overview
 Table 98. Company 11 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 99. Company 11 Gaming Peripheral Product
 Table 100. Company 11 Response to COVID-19 and Related Developments
 Table 101. Company 12 Business Overview
 Table 102. Company 12 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 103. Company 12 Gaming Peripheral Product
 Table 104. Company 12 Response to COVID-19 and Related Developments
 Table 105. Company 13 Business Overview
 Table 106. Company 13 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 107. Company 13 Gaming Peripheral Product
 Table 108. Company 13 Response to COVID-19 and Related Developments
 Table 109. Company 14 Business Overview
 Table 110. Company 14 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 111. Company 14 Gaming Peripheral Product
 Table 112. Company 14 Response to COVID-19 and Related Developments
 Table 113. Company 15 Business Overview
 Table 114. Company 15 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 115. Company 15 Gaming Peripheral Product
 Table 116. Company 15 Response to COVID-19 and Related Developments
 Table 117. Company 16 Business Overview
 Table 118. Company 16 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 119. Company 16 Gaming Peripheral Product
 Table 120. Company 16 Response to COVID-19 and Related Developments
 Table 121. Company 17 Business Overview
 Table 122. Company 17 Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
 Table 123. Company 17 Gaming Peripheral Product
 Table 124. Company 17 Response to COVID-19 and Related Developments
 Table 125. Gaming Peripheral Distributors List
グローバル?ゲーミング周辺機器産業(yè)の研究と市場展望レポート2020-2026
 Table 126. Gaming Peripheral Customers List
 Table 127. Covid-19 Impact on Gaming Peripheral Customers
List of Figures
 Figure 1. Gaming Peripheral Product Picture
 Figure 2. Gaming Peripheral Market Segmentation
 Figure 3. Research Objectives
 Figure 4. Research Process
 Figure 5. Data Triangulation
 Figure 6. Research Approach
 Figure 7. Commodity Prices-Metals Price Indices
 Figure 8. Commodity Prices- Precious Metal Price Indices
 Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
 Figure 10. Commodity Prices- Food and Beverage Price Indices
 Figure 11. Commodity Prices- Fertilizer Price Indices
 Figure 12. Commodity Prices- Energy Price Indices
 Figure 13. G20+: Economic Policy Responses to COVID-19
 Figure 14. Global Gaming Peripheral Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
 Figure 15. Global Gaming Peripheral Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
 Figure 16. Global Gaming Peripheral Market Size, Quarterly Growth, 2020-2021 (%)
 Figure 17. Global Gaming Peripheral Market Size, Market Share by Type, 2019 VS 2020 (%)
 Figure 18. Global Gaming Peripheral Market Size, Market Share by Application, 2019 VS 2020 (%)
 Figure 19. Global Gaming Peripheral Market Size Market Share by Region, 2019 VS 2020 (%)
 Figure 20. United States Composite PMI and GDP
 Figure 21. Eurozone Composite PMI and GDP
 Figure 22. Eurozone Core v. Periphery PMI Output Indices
 Figure 23. Core v. Periphery PMI Employment Indices
 Figure 24. UK Composite PMI and GDP
 Figure 25. Caixin China Composite Output Index
 Figure 26. Caixin China General Services Business Activity Index
 Figure 27. Japan Composite Output Index
 Figure 28. South Korea Manufacturing PMI
 Figure 29. India Composite Output Index
 Figure 30. ASEAN Manufacturing PMI
 Figure 31. By Region, Asia-Pacific Gaming Peripheral Market Size Market Share, 2019-2021

  

  

  省略………

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